Saturday, 6 April 2013

IPV4 Packet Structure


Packet structure


Header

The IPv4 packet header consists of 14 fields, of which 13 are required. The 14th field is optional (red background in table) and aptly named: options. The fields in the header are packed with the most significant byte first (big endian), and for the diagram and discussion, the most significant bits are considered to come first (MSB 0 bit numbering). The most significant bit is numbered 0, so the version field is actually found in the four most significant bits of the first byte, for example.



Version 

The first header field in an IP packet is the four-bit version field. For IPv4, this has a value of 4 (hence the name IPv4).

Internet Header Length (IHL) 

The second field (4 bits) is the Internet Header Length (IHL), which is the number of 32-bit words in the header. Since an IPv4 header may contain a variable number of options, this field specifies the size of the header (this also coincides with the offset to the data). The minimum value for this field is 5 which is a length of 5×32 = 160 bits = 20 bytes. Being a 4-bit value, the maximum length is 15 words (15×32 bits) or 480 bits = 60 bytes.

Differentiated Services Code Point (DSCP)

Originally defined as the Type of Service field, this field is now defined by for Differentiated services (DiffServ). New technologies are emerging that require real-time data streaming and therefore make use of the DSCP field. An example is Voice over IP (VoIP), which is used for interactive data voice exchange.

Explicit Congestion Notification (ECN) 

This field is defined in and allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that is only used when both endpoints support it and are willing to use it. It is only effective when supported by the underlying network.

Total Length 

This 16-bit field defines the entire packet (fragment) size, including header and data, in bytes. The minimum-length packet is 20 bytes (20-byte header + 0 bytes data) and the maximum is 65,535 bytes — the maximum value of a 16-bit word. The largest datagram that any host is required to be able to reassemble is 576 bytes, but most modern hosts handle much larger packets. Sometimes subnetworks impose further restrictions on the packet size, in which case datagrams must be fragmented. Fragmentation is handled in either the host or router in IPv4.

Identification 

This field is an identification field and is primarily used for uniquely identifying fragments of an original IP datagram. Some experimental work has suggested using the ID field for other purposes, such as for adding packet-tracing information to help trace datagrams with spoofed source addresses.

Flags 

A three-bit field follows and is used to control or identify fragments. They are (in order, from high order to low order):

  • bit 0: Reserved; must be zero.
  • bit 1: Don't Fragment (DF)
  • bit 2: More Fragments (MF)

If the DF flag is set, and fragmentation is required to route the packet, then the packet is dropped. This can be used when sending packets to a host that does not have sufficient resources to handle fragmentation. It can also be used for Path MTU Discovery, either automatically by the host IP software, or manually using diagnostic tools such as ping or traceroute.

For unfragmented packets, the MF flag is cleared. For fragmented packets, all fragments except the last have the MF flag set. The last fragment has a non-zero Fragment Offset field, differentiating it from an unfragmented packet.

Fragment Offset 

The fragment offset field, measured in units of eight-byte blocks, is 13 bits long and specifies the offset of a particular fragment relative to the beginning of the original unfragmented IP datagram. The first fragment has an offset of zero. This allows a maximum offset of (213 – 1) × 8 = 65,528 bytes, which would exceed the maximum IP packet length of 65,535 bytes with the header length included (65,528 + 20 = 65,548 bytes).

Time To Live (TTL) 

An eight-bit time to live field helps prevent datagrams from persisting (e.g. going in circles) on an internet. This field limits a datagram's lifetime. It is specified in seconds, but time intervals less than 1 second are rounded up to 1. In practice, the field has become a hop count—when the datagram arrives at a router, the router decrements the TTL field by one. When the TTL field hits zero, the router discards the packet and typically sends an ICMP Time Exceeded message to the sender.

The program traceroute uses these ICMP Time Exceeded messages to print the routers used by packets to go from the source to the destination.

Protocol 

This field defines the protocol used in the data portion of the IP datagram. The Internet Assigned Numbers Authority maintains a list of IP protocol numbers.

Header Checksum 

The 16-bit checksum field is used for error-checking of the header. When a packet arrives at a router, the router calculates the checksum of the header and compares it to the checksum field.
If the values do not match, the router discards the packet. Errors in the data field must be handled by the encapsulated protocol. Both UDP and TCP have checksum fields.

When a packet arrives at a router, the router decreases the TTL field. Consequently, the router must calculate a new checksum.

The checksum field is the 16-bit one's complement of the one's complement sum of all 16-bit words in the header.

For purposes of computing the checksum, the value of the checksum field is zero.

For example, consider Hex 4500003044224000800600008c7c19acae241e2b (20 bytes IP header):


  1. 4500 + 0030 + 4422 + 4000 + 8006 + 0000 + 8c7c + 19ac + ae24 + 1e2b = 2BBCF (16-bit sum)
  2. 2 + BBCF = BBD1 = 1011101111010001 (1's complement 16-bit sum)
  3. ~BBD1 = 0100010000101110 = 442E (1's complement of 1's complement 16-bit sum)


To validate a header's checksum the same algorithm may be used – the checksum of a header which contains a correct checksum field is a word containing all zeros (value 0):

2BBCF + 442E = 2FFFD. 2 + FFFD = FFFF. the 1'S of FFFF = 0.

Source address

This field is the IPv4 address of the sender of the packet. Note that this address may be changed in transit by a network address translation device.

Destination address

This field is the IPv4 address of the receiver of the packet. As with the source address, this may be changed in transit by a network address translation device.

Options

The options field is not often used. Note that the value in the IHL field must include enough extra 32-bit words to hold all the options (plus any padding needed to ensure that the header contains an integral number of 32-bit words). The list of options may be terminated with an EOL (End of Options List, 0x00) option; this is only necessary if the end of the options would not otherwise coincide with the end of the header.

Data

The data portion of the packet is not included in the packet checksum. Its contents are interpreted based on the value of the Protocol header field.

In a typical IP implementation, standard protocols such as TCP and UDP are implemented in the OS kernel, for performance reasons. Other protocols such as ICMP may be partially implemented by the kernel, or implemented purely in user software. Protocols not implemented in-kernel, and not exposed by standard APIs such as BSD sockets, are typically implemented using a 'raw socket' API.

Some of the common protocols for the data portion are listed below:

Protocol Number             Protocol Name
1                         Internet Control Message Protocol ICMP
2                         Internet Group Management Protocol IGMP
6                         Transmission Control Protocol TCP
17                         User Datagram Protocol UDP
41                         IPv6 encapsulation ENCAP
89                         Open Shortest Path First OSPF
132                         Stream Control Transmission Protocol SCTP

Fragmentation

When a router receives a packet, it examines the destination address and determines the outgoing interface to use. The interface has an MTU. If the packet size is bigger than the MTU, the router may fragment the packet.

The router divides the packet into segments. The max size of each segment is the MTU minus the IP header size (20 bytes minimum; 60 bytes maximum). The router puts each segment into its own packet, each fragment packet having following changes:


  • The total length field is the segment size.
  • The more fragments (MF) flag is set for all segments except the last one, which is set to 0.
  • The fragment offset field is set, based on the offset of the segment in the original data payload. This is measured in units of eight-byte blocks.
  • The header checksum field is recomputed.

For example, for an MTU of 1,500 bytes and a header size of 20 bytes, the fragment offsets would be multiples of (1500–20)/8 = 185. These multiples are 0, 185, 370, 555, 740, ...

It is possible for a packet to be fragmented at one router, and for the fragments to be fragmented at another router. For example, consider a packet with a data size of 4,500 bytes, no options, and a header size of 20 bytes. So the packet size is 4,520 bytes. Assume that the packet travels over a link with an MTU of 2,500 bytes. Then it will become two fragments:

Fragment Total bytes  Header bytes  Data bytes  "More fragments" flag   Fragment offset
1            2500         20            2480               1                           0
2            2040         20            2020               0                         310

Note that the fragments preserve the data size: 2480 + 2020 = 4500.
Note how we get the offsets from the data sizes:

  • 0.
  • 0 + 2480/8 = 310.

Assume that these fragments reach a link with an MTU of 1,500 bytes. Each fragment will become two fragments:

Fragment Total bytes   Header bytes  Data bytes   "More fragments" flag Fragment offset
1             1500            20               1480                     1                           0
2             1020            20               1000                     1                         185
3             1500            20               1480                     1                         310
4               560            20                 540                     0                         495

Note that the fragments preserve the data size: 1480 + 1000 = 2480, and 1480 + 540 = 2020.
Note how we get the offsets from the data sizes:

  • 0.
  • 0 + 1480/8 = 185
  • 185 + 1000/8 = 310
  • 310 + 1480/8 = 495

We can use the last offset and last data size to calculate the total data size: 495*8 + 540 = 3960 + 540 = 4500.

Reassembly

A receiver knows that a packet is a fragment if at least one of the following conditions is true:

  • The "more fragments" flag is set. (This is true for all fragments except the last.)
  • The "fragment offset" field is nonzero. (This is true for all fragments except the first.)

The receiver identifies matching fragments using the identification field. The receiver will reassemble the data from fragments with the same identification field using both the fragment offset and the more fragments flag.

When the receiver receives the last fragment (which has the "more fragments" flag set to 0), it can calculate the length of the original data payload, by multiplying the last fragment's offset by eight, and adding the last fragment's data size. In the example above, this calculation was 495*8 + 540 = 4500 bytes.

When the receiver has all the fragments, it can put them in the correct order, by using their offsets. It can then pass their data up the stack for further processing.

1 comment:

  1. It involves the physical connectors and pin configurations used for connecting devices to the network medium.123moviesfree

    ReplyDelete